Research and Development

Membina generasi pemikir berikutnya melalui bimbingan penelitian yang mendalam, etis, dan inovatif di lingkungan akademik yang mendukung.

Publikasi Jurnal

9 Dokumen
Digital Leadership and Quality Culture in Islamic Educational Institutions: A Multi-Level Empirical Study
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Digital Leadership and Quality Culture in Islamic Educational Institutions: A Multi-Level Empirical Study

This study investigates the role of digital leadership in strengthening quality culture across Islamic educational institutions at various levels, from early childhood to higher education. Employing a qualitative multi-site case study approach, this research collected data through interviews, observations, and document analysis to explore how technological adoption and value-based practices shape institutional effectiveness. The findings reveal that digital leadership significantly enhances decision-making, coordination, instructional innovation, and the use of data-driven tools for quality monitoring. Leaders actively utilize digital platforms to support participatory, evidence-based governance and quality monitoring. The integration of Islamic values, including trustworthiness, discipline, and ethical digital conduct, further reinforces the consistency and depth of quality culture implementation, creating a leadership model that is both technologically adaptive and morally grounded. Higher education and senior secondary institutions show the highest level of maturity in integrating digital leadership with quality culture. In contrast, early childhood and elementary levels exhibit foundational digital adoption supported by strong value formation. The study concludes that successful digital transformation in Islamic education requires visionary leaders who can integrate technological competence, continuous quality improvement, and spiritual values. Practical implications highlight the need for structured digital capacity-building, leadership training, and strategic policy support. Future research is recommended to examine broader comparative contexts and the potential scalability of the proposed model.

Content Validity and Reliability Test of Balance Training Program for Archery
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Content Validity and Reliability Test of Balance Training Program for Archery

Archery is a sport in which arrows are shot using a bow. The most important physical aspect of archery is balance. Purpose: This research aimed to test the content validity and reliability of the balance training program. Methods: The participants involved in this study were 5 physical trainers and 2 nationally licensed archery trainers. Some documents were also used in this research. The approach used was a mixed qualitative and quantitative approach. This research was divided into four stages: (1) analyzing e-books, textbooks, and pertinent articles qualitatively, (2) evaluating the program using the Delphi technique, which involves experts assessing questionnaires on a 1 to 5 scale until a consensus is obtained, (3) testing the content validity using the CVR formula, (4) testing the reliability using Cronbach alpha and ICC. Results: The content validity and Cronbach alpha values were found to be 0.754 > 0.6 and 0.71-1.00, respectively, based on the findings. In addition, the ICC single measurement value was 0.1191 with a mean measurement value of 0.486 > 0.75. Conclusion: Based on the content validity and reliability test findings, it can be stated that the balance training program has a good score, indicating that it can be applied during archery athlete training.

Development of Nearpod-Based Interactive Media on Science Learning Style Material Theme 7 Subtheme 1 Class IV SDN 008 Sungai Kunjang
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Development of Nearpod-Based Interactive Media on Science Learning Style Material Theme 7 Subtheme 1 Class IV SDN 008 Sungai Kunjang

Interactive media is needed in the era of revolution 4.0, because it makes easy way for teachers to educate students. Interactive media makes the learning process interesting by combining visual and audio. This study aims to determine the feasibility and response of students regarding Nearpod-Based Interactive Media in Science Learning Style Material Theme 7 Subtheme 1 Class IV SDN 008 Sungai Kunjang. The research method used is R&D (Research and Development) with the ADDIE development model. Data collection techniques with observation, interview, and questionnaire methods. The results of this study are in the form of interactive learning media that can be accessed by students in the Nearpod application that can be used anywhere and anytime. The feasibility assessment from media experts obtained a score of 86% in the very valid category, then the feasibility assessment from material experts obtained a value of 98.4% in the very valid category, and student responses obtained a value of 92.5% in the very good category. Based on the results of the feasibility test, it can be concluded that the Development of Nearpod-Based Interactive Media in Science Learning Style Material Theme 7 Subtheme 1 Class IV can be used for the real teaching media.

Digital Technology and Local Policy: An Evidence-Based Collaborative Model for Sports Talent Identification
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Digital Technology and Local Policy: An Evidence-Based Collaborative Model for Sports Talent Identification

Background: Talent identification requires objective and consistent data use, yet many athlete development systems still rely on limited technological support and uneven policy implementation. Aligning digital tools with local policy is therefore essential for creating a more coherent evidence-based approach. Aims: This study explains the relationship between technology utilization and local policy support in enhancing talent identification effectiveness and formulates a collaborative conceptual model integrating both components. Methods: This study used a quantitative explanatory design involving 50 participants consisting of coaches, physical education teachers, and student athletes selected through purposive sampling. Data were obtained through TIDev outputs, validated questionnaires, and structured observations. Analysis was performed using descriptive statistics, Pearson's correlation, and multiple regression through SPSS to evaluate technology utilization, policy support, and talent mapping efficiency. A conceptual model was formulated through interpretive synthesis based on empirical patterns and relevant theories. Results: Technology utilization showed high mean scores, while policy implementation and impact were moderate. Correlation analysis indicated no significant relationship between policy support and technology use. Regression results showed that TIDev significantly improved talent-mapping efficiency, whereas policy support had no direct effect. Expert validation yielded a high I-CVI score (0.88), confirming relevance of the proposed collaborative model. Conclusion: This study shows that TIDev contributes meaningfully to improving the effectiveness of talent identification, whereas local policy support has not yet been fully integrated into operational practice. Based on the empirical patterns, a collaborative conceptual model was formulated to illustrate how technological evidence and policy structures can be aligned to strengthen talent identification.

Results of the Sports Talent Identification test for Management Information Systems
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Results of the Sports Talent Identification test for Management Information Systems

This research resulted in a data processing system application program for sports talent identification test results aged 11-15 years, which can accelerate the provision of information about the classification of potentially gifted children and recommendations for sports branches based on anthropometric data parameters and biometric data. The sample in the study was 50 students in Samarinda Kota and Samarinda Ulu sub-districts using the cluster area sampling technique. The data collection technique uses a talent identification test battery instrument. In completing this research, the author uses a database-based programming language in the Borneo Sports Talent ID software. The results showed: (1) Borneo Sports Talent ID can be used as a system for processing data on talent identification results effectively and efficiently, (2) Talent classifications were found, namely: 10% of children have potential, 22% of children have sufficient potential, 32% of children have less potential, and 36% of children have no potential, (3) Recommendations for potential sports: volleyball, rowing, soccer, fencing, swimming, gymnastics, and rock climbing, and athletics in running, jumping, and throwing events.

Smart Sports Recruitment: Leveraging Software for Talent Precision
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Smart Sports Recruitment: Leveraging Software for Talent Precision

This research highlights the critical role of technology in sports, particularly in identifying and developing talent more effectively. Technology enables better athlete performance analysis; however, talent identification still relies on traditional methods. Coaches and sports teachers often select athletes based solely on competition results without leveraging technology-based analysis. As a result, important biomotor components are frequently overlooked, and the manual processing of talent data is time-consuming and less effective. To develop sports talent identification software based on biomotor and anthropometric databases to accelerate the search for talented athletes and sports recommendations efficiently and accurately. Biomotor and anthropometric test items are adopted from the talent scouting test scoring system of the Ministry of Youth and Sports of the Republic of Indonesia. The development method consists of the following stages: (1) performing needs analysis through surveys and interviews, (2) designing a talent identification model with a flow diagram, (3) developing a talent identification model using the Entity-Relationship Model, (4) testing the validity of the model by material and media experts using the Content Validity Index, and (5) conducting field trials with battery tests and anthropometric measurements. Producing talent identification software called Talent Identification Development (TIDev). Expert validation showed the I-CVI validity index of 0.93 (material) and 0.90 (media), indicating the high effectiveness of TIDev in identifying potential athletes and providing sports recommendations. A trial of 40 junior high school students showed that 34 students felt that the recommendations were based on their interests and talents, covering 12 recommended sports. TIDev can accelerate and simplify athlete recruitment, providing accurate and reliable sports analysis and recommendations.

Traditional Borneo Game in Improving Student Character : Changes in Social Behavior
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Traditional Borneo Game in Improving Student Character : Changes in Social Behavior

The purpose of this research is to reveal the result of an experiment of a traditional game native to Kalimantan in improving students' character: changes in social behavior. The method used is the experimental method: participants, 60 junior high school students aged 12 to 13 years.

HUMAN RESOURCE MANAGEMENT IN SPORTS JUDGING FROM THE SPORTS DEVELOPMENT INDEX ON INCREASING SPORTS ACHIEVEMENT
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HUMAN RESOURCE MANAGEMENT IN SPORTS JUDGING FROM THE SPORTS DEVELOPMENT INDEX ON INCREASING SPORTS ACHIEVEMENT

This study aims to determine the management of sports human resources in the city of Samarinda in terms of the Sports Development Index (SDI). The research was conducted in 10 sub-districts in Samarinda City, taking data from 3 institutions as the scope of research, namely the Department of Education, KONI/DISPORA Samarinda, and other Non-Formal Institutions.